Game review sites were waxing lyrical about Media Molecule’s flagship title during its preview phase, but the full release has quickly cemented Dreams as a PlayStation great.
Last April we lauded Media Molecule for their continued originality and bravery as they lifted the lid on Dreams: a potentially revolutionary IP which allowed players to chance their arm at game development. Suffice to say the community and critical consensus were both overwhelmingly positive. LittleBigPlanet was anything but another early swan song.
After just days on PlayStation’s preview program, the internet exploded with all manners of digital creations courtesy of the burgeoning Dreams community; from 3D paintings, sculptures, models, music, animations, and ofc an ever-growing library of user-developed titles. It seemed everyone who downloaded the BETA found something to enjoy from Dreams’ unrestricted nature.
https://www.youtube.com/watch?v=Btj6Ziu_QpU
Seven months, and a bunch of actioned feedback later, the game’s performance has been refined and Media Molecule’s bespoke toolkits have been made as accessible as possible (considering the dizzying amount of options). All the signs are fully lit and pointing toward commercial success – provided PlayStation can give Dreams the exposure it deserves.
Just for clarity, Dreams currently boasts a 91 rating on Metacritic making it the 10th highest rated PlayStation game ever, in the company of fan favourites like God of War and Bloodborne. Granted, it has less than 1000 player reviews thus far, but if we’re going by the glowing reviews of trusted gaming institutions, it appears unlikely we’ll see a significant drop off in its current standing.
In terms of new creations (i.e. not made in the beta phase), there isn’t too much to get stuck into as of yet. Rome wasn’t built in a day though, was it?
One particularly handy Dreamer dubbed Robo-Killer-v2 is making headlines this week for recreating the Fallout 4 menu screen and opening mission with unerring accuracy. Those who played Bethesda’s last decent addition to the Fallout franchise (shots fully intended) should take a quick peruse. You won’t be disappointed.
The menu theme, the character models, the environmental aesthetic, the weapons, the sound, the weighty mechanics, he’s got it all down – in a slightly more languid, laggy fashion mind. Still, very impressive stuff.