Media Molecule has created a revolutionary game that sits somewhere at the intersection of art studio, game engine, and vibrant community hub, and it’s simply brilliant.
Game review sites are waxing lyrical about Media Molecule’s latest project Dreams, after the game released on Early Access in its beta phase this week.
The developers behind the eminently popular Little Big Planet rarely play it safe with original titles and Dreams is easily their most ambitious project to date, essentially flipping the script, allowing consumers to play at being the developers (minus the arduous coding).
Dreams is difficult to label succinctly, but this obscurity what makes the game so inherently special.
PlayStation’s exclusive IP aims to provide players with a limitless virtual art platform to create almost anything. Within this unique space the community can create and share all manner of things digital; from paintings, sculptures, models, music, and animations, right the way up to full blown games of their own… so you could make good on claims that you could’ve done better in the making of underwhelming sequels – someone remake Mafia III please.
Underneath a soft, painterly presentation lies a powerful toolkit teaming with accessible components to intricately craft whatever you like. Of course, it can seem a bit daunting and overwhelming at first when presented with literally tens of thousands of options, but if you invest enough time to experiment (and follow on screen prompts and tutorials) you’ll soon get to grips with the software across all mediums.
Here’s a few examples of cool bits from the community.