Menu Menu
[gtranslate]

Why did Ubisoft fall off so badly?

Why has one of the noughties’ biggest gaming publishers become basically irrelevant in recent years, and is there a way back?

Remember Ubisoft in its pomp?

It seems strange to say now, given the publisher seems intent on lurching from one disaster to another in recent years, but at one point in time, Ubisoft could do no wrong.

Creatively and commercially, it had a firm grip of the industry from 2007 up until around 2015. At the beginning of this period, it launched the Assassin’s Creed franchise, the narrative-driven banger that was Splinter Cell Conviction, and the first three Far Cry titles – the only ones worth playing to this day.

It then consolidated its position as an industry leader, producing polished open world experiences that most other studios could only marvel at. Rainbow Six set the standard for tactical shooters, Ghost Recon was all the rage, and the entire community was awe-struck by that first The Division demo shown at E3 2013.

Why then, a decade on, is Ubisoft’s standing in the industry is at an all-time low? Its stocks have been steadily declining for years (minus 95.1% since 2022), gamers have reduced the company to little more than derogatory memes, and other AAA studios are using it as a prime example of what not to do when on the rise, or already at the top.

Ubisoft’s major restructuring

The latest dose of Ubisoft-endorsed disappointment arrived yesterday, with the announcement that the studio is shuttering six titles that were in development while delaying a further seven.

For the second time, the Prince of Persia: Sands of Time remake has been cancelled, leaving fans who were already underwhelmed at Prince of Persia: The Lost Crown being a half-baked Metroidvania game (for the full price of $50), feeling even more scornful towards Ubisoft.

Another major casualty, though unconfirmed, is likely to be the highly anticipated remake of Assassin’s Creed: Black Flag, which had been rumoured to be arriving before the end of March 2026. In any case, we now won’t be playing that before the next financial year – meaning March 31, 2027.

These knocks, along with slumps in share prices and plummeting commercial interest, have prompted Ubisoft to go nuclear behind the scenes. As part of a sweeping company restructure, it has closed Ubisoft Stockholm – who worked on the mediocre Avatar: Frontiers of Pandora – as well as its mobile studio Ubisoft Halifax.

Notable shakeups have also been reported at its offices in Abu Dhabi, at Trials studio RedLynx, and at The Division creators Massive, with all teams now required to return to in-office work for five days per week. Oh, the humanity!

The statement revealed that Ubisoft’s global development will now be split into five ‘Creative Houses’, each taking on a different theme that pertains to several of its established franchises. These are as follows:

Creative House 1 handles Ubisoft’s three biggest brands in Assassin’s Creed, Far Cry, and Rainbow Six.

Creative House 2 is dedicated to shooters specifically, including The Division, Ghost Recon, and Splinter Cell.

Creative House 3 will focus on live experiences, including For Honor, The Crew, Riders Republic, and Skull and Bones, among others.

Creative House 4 is to cover narrative driven and fantasy-orientated series, such as Prince of Persia, Might and Magic, Rayman, and Beyond Good & Evil.

Creative House 5 will centre on family and casual gaming, housing properties like Just Dance, Uno, Hasbro, Idle Miner Tycoon, Ketchapp, Hungry Shark, and Invincible: Guarding the Globe.

Can Ubisoft reinvent itself for the better?

Whether this new compartmentalising of game management will bear any fruit is anyone’s guess, but either way Ubisoft has a hell of a lot to fix if it wants to regain any semblance of respect from the gamers who are its lifeblood.

It doesn’t help that expensive miscalculations have been Ubisoft’s forte since 2016, with the company seemingly intent on overpromising and underdelivering.

After a couple of interesting entries, Watchdogs is dead in the water, fans have been waiting for news on the Beyond Good & Evil sequel since 2017, and the company poured between $650 and $850 into the lukewarm Skull and Bones across 12 years of chaotic development. For all the talk of creating the world’s first AAAA game, it boasts a paltry 3.3 user score on Metacritic.

It’s the worst kept secret that Ubisoft’s reputation has been battered. It has gone from an industry pioneer recognised for technological quality and pushing the boundaries to a corporate entity hellbent on sucking as much funds out of players for as little effort as possible.

Ubisoft was among the first to lean too heavily into the live service model without looking back, and despite gamers fighting tooth and nail against exploitative financial tactics over the last decade, it continues to have its hand out.

An alarming pattern emerged in 2016, where Ubisoft started making single player games online only, attaching expensive battle passes and in-game currency bundles to keep people playing for longer and spending more cash. Assassin’s Creed: Valhalla even included XP boosters to supplement its deliberately slow and arduous levelling system.

Any Ubisoft game created in the last 10 years will immediately direct you to its Uplay portal (now Ubisoft Connect), in an attempt to absorb you into its monetisation loops before you’ve even started playing. It’s become a fundamental part of the expected Ubisoft experience, and eradicating that reputation is going to be incredibly difficult. Just ask EA.

The most obvious answer is to stop treating every game like a platform instead of a product – especially when the product itself isn’t up to scratch.

Originality and quality needs to be the name of the game when Ubisoft re-emerges from licking its wounds. The eyesore UI that hogs the screen on every Ubisoft game needs scrapping, and it simply must retire the busywork, formulaic gameplay loop it crystallised a decade ago.

People want to be genuinely entertained and immersed in a game that feels crafted with care, and to feel like they’re getting value for money.

What they don’t want is to climb a tower purely to unlock points of interest on a map for the 100th time – unless it’s Assassin’s Creed and a leap of faith awaits them at the summit.

Enjoyed this? Click here for more Gen Z focused gaming stories.

Accessibility