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The new age of hyper realistic horror games

The next generation of gaming is undoubtedly focused on creating more immersive and realistic experiences for consumers, and that’s a dreaded/thrilling prospect for the horror genre, depending on where you sit.

Horror has always had a prominent place in gaming; from linear hallway shooters like Silent Hill and early entries of the Resident Evil franchise, to the first-person puzzle solving titles of today like Layers of Fear and Outlast.

Whether you’re one to flick the lights off and throw on the headset, or avoid them religiously like Amnesia’s ‘Gatherers’, there’s no doubting that the horror genre will continue to thrive and grow in conjunction with ever evolving gaming technologies, and increasingly ambitious developers.

The real question is: what’s next for the genre?

In 2014, Kojima Productions released a playable trailer (or P.T.) as a free download on the PlayStation Network, which served primarily as an interactive teaser for a – now cancelled – instalment to the Silent Hill series.

Konami collaborated with a real master of the macabre in horror director, Guillermo del Toro, to create a revolutionary first-person experience that would eventually be met with critical acclaim.

P.T.’s authenticity (minus the wandering ghoul and faceless baby in a basin) struck a chord with avid horror enthusiasts and casuals gamers alike, becoming something of a YouTube challenge overnight.

The unprecedented level of detail in the visuals and sound design, combined with both the slow-burn tension and subtle direction, made the brief experience feel more like a simulation than a game. It inadvertently offered a new subgenre for horror games that, incidentally, is still thriving today.

First person puzzle solving

Whether you’re wading through cornfields fleeing from hick religious fanatics in Outlast 2, or trepidly creeping around an ever-altering mansion in Layers of Fear, there’s a recurrent gameplay element that supersedes your experience. Puzzle solving.

Bar the odd exception like The Evil Within, or the Resident Evil 2 remaster, the majority of modern horrors are first-person experiences that fundamentally require the solving of puzzles to progress through a linear campaign, thrown in with either cat-and-mouse mechanics or just scripted scares.

This formula has become so wildly successful that even Resident Evil (which has inherently been a third person action shooter since its conception) adopted it for its seventh installation, Biohazard, while review sites continue to wax lyrical about Layers of Fear 2 following yesterday’s release (May 28th).


Virtual reality

Virtual Reality has to be the next logical step to really up the ante with horror games.

Unfortunately, this present focus on hyper-realistic visuals and sound is woefully underrepresented by current virtual reality headsets on the market. Thankfully, Pimax, Google, and LG are working on updated headsets to do the library of next gen titles justice.

A version of Resident Evil was made available for the Oculus Rift, but due to a mediocre 720p resolution the experience feels cheapened, almost defeating the purpose of modern horror games; to fully immerse the player in harrowing experiences.


WARNING: LIST BELOW CONTAINS TRAILERS FOR HORROR GAMES. IF YOU’RE EASILY FRIGHTENED, CLICK AWAY NOW!

Upcoming Games

Allison Road – PC (TBA)

Death Stranding – PS4 (TBA)

Visage – Xbox One, PS4, PC (TBA)

The Dark Pictures Anthology: Man of Medan – Xbox One, PS4, PC (30/08/2019)

The Beast Inside – PC (TBA)

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