The big reveal for Halo’s next instalment showed off lacklustre graphics and dated gameplay. It’s clear that Microsoft isn’t keeping up with Sony.
Microsoft premiered eight minutes of brand new campaign gameplay from its upcoming Halo reboot, Halo Infinite, yesterday evening as part of a livestreamed reveal event. We also got a glimpse of a handful of new smaller, indie titles, as well as the announcement of a new Fable game.
Some of what was shown off certainly was compelling. Obsidian’s obvious attempt to take on Elder Scrolls looks intriguing and Yuji Naka’s latest project Balan Wonderland gives me serious Mario Odyssey vibes. There are a few strong projects here, but compared to Sony’s recent run of stellar single-player exclusives and narrative driven experiences, Microsoft’s line-up is looking thin on the ground as we gear up for the next generation of consoles.
The reveal for Halo Infinite – which will be one of the Xbox Series X’s flagship titles – was met with mixed reactions online. The graphical capabilities on show were underwhelming, to put it mildly, with frequent pop-in and delayed texture load ins for trees and fog effects. Halo Infinite’s stripped back art style feels uninspired and many took to Twitter to comment that something about it just looked off. This closeup of a grunt that wouldn’t be out of place in a 2007 title has been memed to death, and the Halo subreddit is full of concerned fans.
The Thumbmail. Enjoy! #HaloInfinite pic.twitter.com/9Ekfu0OZcn
— ReviewPositivityUSA (@THEREALRTU) July 24, 2020