At the age of just 17 Emily Mitchell has already won a Young Games Designer BAFTA and has spurred vital conversations concerning mental health in the gaming community.
The stigma surrounding mental health has largely been eradicated in recent years thanks to a constantly expanding consortium of specialist organisations and initiatives. People today are more aware, accepting, and crucially are more willing to partake in vital conversations than ever before. However, it would be foolish to suggest that there isnโt further work to be done.
Thankfully, young advocates like Emily Mitchell are continuing to raise awareness across relatively untapped communities. At the age of just 17, Emily has channeled her own life-long struggles with anxiety and depression into the medium of gaming โ specifically game development.