Old habits die hard in the business of game development, and industry figureheads are making a point of calling for more inclusivity at this year’s conference and beyond.
The annual Game Development Conference kicked off yesterday, and thousands will be attending to partake in the week’s round-tables, lectures, tutorials, and award shows.
Setting the tone for the rest of the expo, the keynote for 2024 opened with a session about fostering inclusivity and diversity across all areas of the gaming industry. It’s time to finally address that big elephant in the room.
The quartet spoke honestly about the homogeneous culture within game development which has been allowed to snowball for years, culminating in a lack of diversity, fresh perspectives, and relatable gaming experiences – globally speaking.
‘We spent so long in this industry doing everything the same way and people are like: “Well, we did it like this once and then it made lots of money so let’s keep doing it”’, explained Kayla Mansell.
Hosted by Gamesight’s head of creator programs Jennifer Zall, the panel featured Capcom’s brand marketing manager Jaclyn Simmons and social media manager Andy Wong, as well as Lilith Games brand marketing manager Kayla Mansell.
“GDC! GDC! GDC!” #GDC2024 pic.twitter.com/TYjfHH0NF7
— GDC 2024 (@Official_GDC) March 17, 2024
You can see where she’s coming from. Given millions of dollars are invested in creating increasingly ambitious AAA experiences year on year, a publisher’s default is to fall back on familiarity to ensure they can get bang for their buck.
Weighing in on the subject, Andy Wong revealed that company executives demand to see how diversity initiatives will improve sales and growth before even considering department changes.