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Bethesda launches new subscription model for Fallout 76

Bethesda has announced a new premium subscription for $100 a year that only offers private servers and some measly in-game items.

Fallout 76 continues to be the game that keeps on giving.

If a broken game at launch, shoddy merchandise, false advertisement, and a lack of updates wasn’t enough, Bethesda has decided to offer Fallout 76’s dwindling player base the opportunity to play in private worlds for $100 a year or $13 a month in what it calls ‘Fallout 1st’.

Never mind that Fallout 76 was virtually unplayable at launch, void of substance, and a thorough rip-off. Bethesda has also announced a delay for its upcoming ‘Wastelanders’ update that will include NPCs and, ya know, something to actually do in the open world.

The online backlash has been deservedly fierce, with Twitter users labelling the company as ‘tone deaf’, ‘greedy’, and ‘a joke’. Unfortunately, this new Fallout 1st subscription scheme is another sign that Bethesda has lost its way as it continues to drive one of its most beloved IPs into the ground, with little sign of slowing down.

What is Fallout 1st?

Fallout 1st is a subscription model that will allow players to use private servers. You’ll also receive 1600 ‘atom points’ to use at the in-game cosmetics shop, a new fast travel option, an exclusive outfit, an emotes package, and an infinite storage system. You can still play the game in its current state without this subscription, but you won’t be able to create worlds that are only available to you and your friends.

These types of subscription models are common practice for MMORPGs, such as World Of Warcraft and League Of Legends, and are even available for games like Minecraft. Asking consumers to pay for private server costs is not a new thing. Usually players can tweak settings and personalise the world to suit them, creating custom rules and game scenarios that are unique.

The difference here is that most of these other subscription-based games have a solid foundation with plenty of content to keep you playing. They’re expansive, immersive experiences that are worthwhile and designed for the long-haul. The same cannot be said for Fallout 76, which won’t allow you to change any settings or features in private servers. All you’re paying for essentially is a gate that bars other players from entering your server.

What’s wrong with Fallout 1st?

The most immediate issue with this subscription is its absurd asking price. $13 a month is more expensive than Game Pass and PlayStation Now, two services that offer players access to literally hundreds of games for less. On top of this, Bethesda still expects you to pay for the game itself and have enough cash left over for its in-game store. If you were to buy Fallout 76, a subscription for a year, and a few shoddy cosmetic items, you’d easily be set back $200 on a game that’s still riddled with bugs and broken features. If I sound irate, it’s because I am.

Fallout 1st mostly offers you solutions to artificial problems, too – issues that only exist because of development flaws and errors. Extra storage and easier fast travel mechanics should have been in the game at launch for free, not main perks of a premium tier subscription. These are features that are commonplace in most other RPGs for no additional cost – why should we be expected to pay extra for them here?

This comes with an announcement that the Wastelanders update is being delayed until 2020, perhaps the only thing anyone was looking forward to when it came to Fallout 76. Bethesda is once again going back on its word and promises, instead pushing half-baked monetisation systems out in order to squeeze any last drop of cash out of a game that is, by all accounts, dead in the water.

What’s next for Bethesda?

Other companies in the gaming industry, such as EA, Activision, and Blizzard, face intense scrutiny from players for sneaky tactics and anti-consumer approaches to their signature titles. Bethesda, however, has historically been given a pass with previous games, despite glaring performance issues and bugs – until Fallout 76.

With every news story and disastrous headline that surrounds this title, it makes me increasingly nervous for the next entries in Bethesda’s mainline franchises. The ludicrously expensive cosmetics on the ‘Atomic Shop’, the awful state of the game at launch, and now this shockingly bold move to introduce a subscription service, all indicate to me that Bethesda is just as greedy and out-of-touch as its competitors.

Unless The Elders Scrolls VI somehow winds up being a lengthy, single-player masterpiece with no dodgy business attached to it, I’ll likely be skipping whatever Bethesda churns out next. Plus, The Outer Worlds is dropping this weekend – go play that instead.

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