With the launch of Alita: Battle Angel, we look at the history of CG women, and why their resurgence could be concerning.
This week marks the release of Robert Rodriguez’s (so far critically middling) cyberpunk epic Alita: Battle Angel.
Whilst the film boasts some big-name actors, like Jennifer Connolly, the star of the flick isn’t a name you’d recognise. In fact, the character Alita was created specifically for the role… by a computer.
Although the actress Rosa Salazar inhabited Alita’s body on set, her performance was motion captured so that the image projected on screen is a doctored representation far from realistic.
Alita blends seamlessly into her live action surroundings like a snapchat filter gone right, as after-effects have shaved down Salazar’s nose into a Disney-princess button and widened her eyes to an unnatural degree. And, y’know, added robot arms…
Computer generated hotties are not a new concept. In 2001 few supermodels received more critical attention that Webbie Tookay, a leggy brunette with perfect features who was designed on a computer.
‘Webbie can eat nothing and keep her curves’ boasted her ‘agent’, John Casablancas of Elite Model Management.
The generation of CGI models that Webbie and Lara Croft belonged to soon faded into obscurity after failing to be an effective marketing tool. The trend was no less icky for the fact that these models seemed to exist solely for the purpose of testing new CGI technology. But hey, it was 2001 after all.
But the cyberbabe has experienced a renaissance in the past few years. Imma, a CGI babe popular in japan, is one of the most powerful influencers on Instagram. A woman whose private life is as much of a soap opera as vintage Kate Moss.
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